<!--
    // JavaScript to interpolate random images into a page.
    var ic = 4;     // Number of alternative images
var p2 = 4;
var p3 = 4;
var p4 = 4;
    var xoxo = new Array(ic);  // Array to hold filenames
         var pic2 = new Array(p2);
    var pic3 = new Array(p3);
    var pic4 = new Array(p4);

xoxo[0] = "../../images/random/1.jpg";
xoxo[1] = "../../images/random/2.jpg";
xoxo[2] = "../../images/random/3.jpg";
xoxo[3] = "../../images/random/4.jpg";



pic2[0] = "../../images/random/5.jpg";
pic2[1] = "../../images/random/6.jpg";
pic2[2] = "../../images/random/7.jpg";
pic2[3] = "../../images/random/8.jpg";

pic3[0] = "../../images/random/9.jpg";
pic3[1] = "../../images/random/10.jpg";
pic3[2] = "../../images/random/11.jpg";
pic3[3] = "../../images/random/12.jpg";

pic4[0] = "../../images/random/13.jpg";
pic4[1] = "../../images/random/14.jpg";
pic4[2] = "../../images/random/15.jpg";
pic4[3] = "../../images/random/16.jpg";



function pickRandom(range) {
if (Math.random)
return Math.round(Math.random() * (range-1));
else {
var now = new Date();
return (now.getTime() / 1000) % range;
}
}
// Write out an IMG tag, using a randomly-chosen image name.
var choice = pickRandom(ic);
var choice2 = pickRandom(p2);
var choice3 = pickRandom(p3);
var choice4 = pickRandom(p4);
// -->

